Shintar Monk Abilities Explanations (Adventurer - Levels 30-32):

 

3rd Black Belt (Do not trust your outer senses).

 

%Roll: Shintar Monks Abilities:

01-33:   Defense Mastery (Block Element -- Water)

34-66:   Focus (Earth Walk)

67-00:   Weapon Mastery (Redirect Hurled)

 

 

Defense Mastery (Block Element "Water") (Adventurer Ability (levels 6+) Return to top

 

Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 45

 

You will redirect an incoming Water attack 2 spaces (10') to the left or the right.  If you wish to strike a target, you must roll to strike that target as normal, and must not have taken an offensive turn previously.

 

Ability-Points to invoke: 22 (per water attack you attempt to block and/or redirect).

 

To do this, you must successfully do the following in order:

1. Center.

2. Off-Line Defense.

 

Maximum adjustment: N/A

 

Note:

Defense Mastery is not considered if you are surprised.

 

Value: 45,000 W.G.

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Focus (Earth-Walk) (Adventurer Ability (levels 6+) Return to top

 

Walk on, or pass through, moving earthen material without being effected by it.

 

Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 18

 

Prerequisites --------------------------- : Shintar Monk.

 

Ability-points to invoke:

9

Area of Effect:

Shintar Monk only.

Avoidance-Roll:

*Prepared:        Vs. "Mental-Attack".

**Unprepared: Mental-Strength Check

                          (Mental-Strength = % chance).

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*Prepared:

You are aware that you will be stepping on, or moving amidst, earthen material.

 

**Unprepared:

You are unaware that you will be stepping on, or moving amidst, earthen material.

 

Damage:

None.

Duration:

As long as you can concentrate undisturbed.

If you are disturbed, you must make an Unprepared avoidance-roll to continue. If you fail, you will become effected by eathen materials (as normal).

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Question:

If I start taking damage, can I get this ability back under control.

 

Answer:

Not until you remove yourself from the earthen materials.  Once you lose control, you will be effected.

Effect Time:

Instant.

Explanation:

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After making the appropriate avoidance-roll, you will be able to walk upon, or pass through, earthen materials effecting the area (or the like) without being damaged.

 

Movement must be kept to 50% (rounded down), or this ability will not work.

Hand Movement:

None.

Healing:

Not applicable.

Immunities:

Not applicable.

Invoke time:

Instant.

Maximum Adjustment:

None.

Notes:

None.

Range:

Self only.

Resting Time:

None.

Special:

None.

Susceptibilities:

None.

Value:

18,000 white-gold

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Weapon Mastery (Deflect Hurled) (Adventurer Ability (levels 6+) Return to top

 

Modification-Point Cost (M.P.C.): None. You will automatically have this ability if you started this class at the creation of your character.  If you started this class after leveling, the MPC is: 20

 

You will redirect an incoming hurled attack any way you wish, yet only up to a 90 degree directional change. This will redirect the thrown weapon 4 spaces (20') in the direction you choose.

 

Ability-Points to invoke: 10 (per physical attack you attempt to redirect).

 

To do this, you must successfully do the following in order:

1. Center.

2. Off-Line Defense.

3. Parry successfully with your hands.

 

Note:

If you only parry with one hand, you cannot redirect the thrown weapon (but you can parry it).  It will take a second parry check to actually redirect it upon a target.

 

Maximum adjustment: N/A

 

Note:

Defense Mastery is not considered if you are surprised.

 

Value: 20,000 W.G.

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